Some "bad guys" designs for the animated Jurassic World: Camp Cretaceous show.
Tiff design. We tried a few different approaches for Tiff, but ultimately settled on impractical safari gear as the best visual for Tiff's personality.
Mitch Design. Mitch needed to read initially as potentially good, but become someone the audience could turn on as his true nature is revealed. Trilobite necklace helps sell the "dino enthusiast" illusion to Darius.
Hawkes design. Hawkes was supposed to be immediately readable as tough and capable.
Mercenaries design. Due to show limitations, I had to design a character that could pass as different people using geometry and texture switches.